[exo_outfit]:outfit_base,outfit_restrictions_3 $spawn = "outfit\exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\exo_outfit actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf npc_visual = actors\stalker_neutral\stalker_neutral_4.ogf player_hud_section = actor_hud_exo character_portrait = ui_inGame2_old_stalker_neutral_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = exo_outfit_name inv_name_short = exo_outfit_name description = exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 15 inv_grid_y = 10 upgr_icon_x = 332 upgr_icon_y = 447 upgr_icon_width = 306 upgr_icon_height = 165 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1, up_gr_fifthab_exo_1 installed_upgrades = upgrade_scheme = up_scheme_exo_1 tier = 5 community = stalker kind = o_heavy cost = 50000 inv_weight = 25 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 1.0 shock_protection = 4; 40% chemical_burn_protection = 3.2; 40% burn_protection = 0.02 radiation_protection = 0.025 telepatic_protection = 0.035 strike_protection = 0.7 explosion_protection = 0.65 wound_protection = 0.65 fire_wound_protection = 0.45 [sect_exo_outfit_immunities] burn_immunity = 0.03 strike_immunity = 0.02 shock_immunity = 0.03 wound_immunity = 0.04 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.03 explosion_immunity = 0.05 fire_wound_immunity = 0.005 ;-------------------------------------------------------------------------- [dolg_exo_outfit]:exo_outfit,outfit_restrictions_3 $spawn = "outfit\duty_exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\dolg_exo_outfit actor_visual = actors\stalker_dolg\stalker_dolg_4.ogf npc_visual = actors\stalker_dolg\stalker_dolg_4.ogf player_hud_section = actor_hud_dolg_exo character_portrait = ui_inGame2_old_stalker_dolg_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = dolg_exo_outfit_name inv_name_short = dolg_exo_outfit_name description = dolg_exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 21 inv_grid_y = 10 upgr_icon_x = 1881 upgr_icon_y = 0 upgr_icon_width = 306 upgr_icon_height = 161 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1, up_gr_fifthab_exo_1 installed_upgrades = upgrade_scheme = up_scheme_exo_1 community = dolg kind = o_heavy cost = 51500 inv_weight = 25 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_duty_exo control_inertion_factor = 1.76 power_loss = 1.0 tier = 5 shock_protection = 4; 40% chemical_burn_protection = 3.2; 40% burn_protection = 0.02 radiation_protection = 0.025 telepatic_protection = 0.035 strike_protection = 0.7 explosion_protection = 0.65 wound_protection = 0.65 fire_wound_protection = 0.45 ;-------------------------------------------------------------------------- [greh_exo_outfit]:exo_outfit,outfit_restrictions_3 $spawn = "outfit\greh_exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\isg_exoskeleton_dyn actor_visual = actors\stalker_greh\stalker_greh_4.ogf npc_visual = actors\stalker_greh\stalker_greh_4.ogf player_hud_section = actor_hud_military_exo character_portrait = ui_inGame2_no_data full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = greh_exo_outfit_name inv_name_short = greh_exo_outfit_name description = greh_exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 35 inv_grid_y = 7 upgr_icon_x = 716 upgr_icon_y = 824 upgr_icon_width = 198 upgr_icon_height = 129 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1, up_gr_fifthab_exo_1 installed_upgrades = upgrade_scheme = up_scheme_exo_1 tier = 5 community = greh kind = o_heavy cost = 43500 inv_weight = 19.5 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_bandit_exo control_inertion_factor = 1.76 power_loss = 1.0 shock_protection = 3.5; 35% chemical_burn_protection = 2.8; 35% burn_protection = 0.0175 radiation_protection = 0.035 telepatic_protection = 0.045 strike_protection = 0.65 explosion_protection = 0.6 wound_protection = 0.6 fire_wound_protection = 0.4 ;-------------------------------------------------------------------------- [merc_exo_outfit]:exo_outfit,outfit_restrictions_3 $spawn = "outfit\merc_exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\merc_exo_outfit actor_visual = actors\stalker_merc\stalker_merc_4.ogf npc_visual = actors\stalker_merc\stalker_merc_4.ogf player_hud_section = actor_hud_merc_exo character_portrait = ui_inGame2_old_stalker_merc_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = merc_exo_outfit_name inv_name_short = merc_exo_outfit_name description = merc_exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 27 inv_grid_y = 10 upgr_icon_x = 2189 upgr_icon_y = 0 upgr_icon_width = 307 upgr_icon_height = 160 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1, up_gr_fifthab_exo_1 installed_upgrades = upgrade_scheme = up_scheme_exo_1 community = killer kind = o_heavy cost = 60000 inv_weight = 25 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_merc_exo control_inertion_factor = 1.76 power_loss = 1.0 tier = 5 shock_protection = 4; 40% chemical_burn_protection = 3.2; 40% burn_protection = 0.02 radiation_protection = 0.03 telepatic_protection = 0.035 strike_protection = 0.55 explosion_protection = 0.6 wound_protection = 0.6 fire_wound_protection = 0.5 [monolith_exo_outfit]:exo_outfit,outfit_restrictions_3 $spawn = "outfit\monolith_exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\monolith_exo_outfit actor_visual = actors\stalker_monolith\stalker_monolith_4.ogf npc_visual = actors\stalker_monolith\stalker_monolith_4.ogf player_hud_section = actor_hud_monolith_exo character_portrait = ui_inGame2_old_stalker_monolith_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = monolith_exo_outfit_name inv_name_short = monolith_exo_outfit_name description = monolith_exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 31 inv_grid_y = 7 upgr_icon_x = 2499 upgr_icon_y = 0 upgr_icon_width = 309 upgr_icon_height = 165 upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2, up_gr_fifthab_exo_2 installed_upgrades = upgrade_scheme = up_scheme_exo_1 community = monolith kind = o_heavy cost = 53600 inv_weight = 25 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 1.0 tier = 5 shock_protection = 3.5; 35% chemical_burn_protection = 2.8; 35% burn_protection = 0.0175 radiation_protection = 0.035 telepatic_protection = 0.045 strike_protection = 0.65 explosion_protection = 0.65 wound_protection = 0.65 fire_wound_protection = 0.45 ;-------------------------------------------------------------------------- ;-------------------------------------------------------------------------- [svoboda_exo_outfit]:exo_outfit,outfit_restrictions_3 $spawn = "outfit\freedom_exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\freedom_exo_outfit actor_visual = actors\stalker_freedom\stalker_freedom_4.ogf npc_visual = actors\stalker_freedom\stalker_freedom_4.ogf player_hud_section = actor_hud_freedom_exo character_portrait = ui_inGame2_old_stalker_freedom_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = svoboda_exo_outfit_name inv_name_short = svoboda_exo_outfit_name description = svoboda_exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 19 inv_grid_y = 10 upgr_icon_x = 1572 upgr_icon_y = 0 upgr_icon_width = 312 upgr_icon_height = 162 upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2, up_gr_fifthab_exo_2 installed_upgrades = upgrade_scheme = up_scheme_exo_1 community = freedom kind = o_heavy cost = 51200 inv_weight = 20 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_freedom_exo control_inertion_factor = 1.76 power_loss = 1.0 tier = 5 shock_protection = 5; 50% chemical_burn_protection = 4; 50% burn_protection = 0.025 radiation_protection = 0.035 telepatic_protection = 0.045 strike_protection = 0.65 explosion_protection = 0.6 wound_protection = 0.6 fire_wound_protection = 0.4 [isg_exo_outfit]:exo_outfit,outfit_restrictions_3 $spawn = "outfit\isg_exo_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\isg_exoskeleton_dyn actor_visual = actors\stalker_isg\stalker_isg_exoskeleton.ogf npc_visual = actors\stalker_isg\stalker_isg_exoskeleton.ogf player_hud_section = actor_hud_military_exo character_portrait = ui_inGame2_old_stalker_isg_exoskeleton full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = isg_exo_outfit_name inv_name_short = isg_exo_outfit_name description = isg_exo_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 33 inv_grid_y = 7 upgr_icon_x = 1891 upgr_icon_y = 695 upgr_icon_width = 301 upgr_icon_height = 141 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1, up_gr_fifthab_exo_1 installed_upgrades = upgrade_scheme = up_scheme_exo_1 community = isg kind = o_heavy cost = 56780 inv_weight = 25 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 0 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 1.0 tier = 5 shock_protection = 4; 40% chemical_burn_protection = 3.2; 40% burn_protection = 0.02 radiation_protection = 0.03 telepatic_protection = 0.035 strike_protection = 0.7 explosion_protection = 0.65 wound_protection = 0.65 fire_wound_protection = 0.45